#pragma once

#include <vector>
#include "Enum.h"

class Player;

class AvailableTalents {
	std::vector<Talent>* m_talents;
public:
	AvailableTalents(Player* player);
	~AvailableTalents();
	int getTalent(int mod) const;
	std::vector<Talent>* getTalents() const;
};

inline std::vector<Talent>* AvailableTalents::getTalents() const {return m_talents;}
